The Wild Blue (WIP)

Still working on this, so some links may be broken and info is most certainly not complete!

Factions (Greater)

The major groups of people in the Wild Blue.

Factions (Greater)

"The Organizations"

General Description:

A collective of various organizations that came together and founded Nightport many years ago. They also remotely control Cloud City. Each organization has their own inner structure and laws that vary drastically, but the "law of the land" typically applies to outsiders. The leaders or representatives of each organization come together to collectively discuss affairs and make decisions. Despite their piratical ancestry, they're really quite civil...usually.

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Factions (Greater)

Haven (Faction)

General Description:

The leadership of Haven is electoral and each guild, union, or district has fair and equal representation within the government. While not a perfect system, there are strict checks and balances in attempt to prevent significant wealth disparity and the formation of classes within the social structure.

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Factions (Sub)

Sub-groups of the Greater Factions of the Wild Blue

Factions (Sub)

The Fire Angel Association

General Description:

Made up of those of the Crimson Sky Rebels who decided to settle on Nightport after the Independence War. They oversee general affairs and diplomacy on behalf of Nightport, and to a lesser extend, Cloud City.

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Factions (Sub)

The Orange Scarves

General Description:

The Orange Scarves were a mercenary organization who sided with the Free Worlds during the Independence War. In present day, they are one of the five organizations that control Nightport, and to a lesser extent, Cloud City. They function as law enforcement and administration of affairs for "work orders" and "commissions."

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Factions (Sub)

The Jade Razor

General Description:

Descendants of those who chose to descend from The Roof of the World to aid the Free Worlds in the Independence War. Unable to return home, they settled on Nightport. The Jade Razor oversees a checks and balances system to keep the leadership honest and focused on the good of the people, not their own personal gain.

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Factions (Sub)

The Cobalt Sisterhood

General Description:

Descendants of the last known remaining dwarven civilization, The Cobalt Sisterhood found a home on Nightport after the Independence War. While Cloud City is all that remains of their ancestral homeland, they've pledged themselves to Nightport and largely control their economic and trade affairs.

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Factions (Sub)

The Voiceless Ones

General Description:

Not much is known about The Voiceless Ones nor their origins. They function as intelligence and research on behalf of Nightport.

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Historical Events

Historical Events

The Clock War

General Description:

A greasy civil war between the Empire and the Expansion fought by over artificially-intelligent clockwork servants. As the decadence of the noble houses grew, so did technology to meet its needs, culminating in the creation of clock-men designed to serve every whim. They started as toys and status symbols in court, but soon began to replace people in several menial jobs. After an isolated incident of supposed insubordination, the Empire outlawed clock-men and destroyed all the soldiers they made. Some escaped and had to be hunted down. A few escape the Empire’s reach and hid in the more remote regions of the Expanse, while others made it all the way to the Free Worlds.

More Info:

Info Goes Here!

Historical Events

The Independence War

General Description:

The war in which The Free Worlds declared independence from the Empire.

More Info:

Info Goes Here!

Locations

The major and minor places across the Wild Blue.

Locations

Adrift in the Blue

General Description:

The worlds of the Wild Blue float in a sky of breathable gases circling a small, cold star. Scholars believe that the star is made from pure Essence—the strange energy that sorcerers channel for their magic. This “solar system” is much smaller than you might think—it takes about six weeks to cross from one side to the other on a standard sky ship. Most of the worlds of the Empire are so closely positioned that it takes only a day or two to travel from one to another.

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Locations

Cloud City

General Description:

All that remains of the Great Dwarven Nations, Cloud City is the ancestral home of the dwarves of The Cobalt Sisterhood. In modern day, it functions as an illegal mobile mining platform that doubles as a home for thousands. The city chases the large storms of the Wild Blue in hopes of easier access to the thick gases of the depths that get kicked up, which it then sells to the Free Worlds. With the right equipment, ships can mine these gases for pockets of diluted Essence. Chasing the storms can lead the city into Imperial skies and the occasional run-in with an Imperial cruiser.

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Locations

Haven

General Description:

The most prominent of the Free Worlds. Here, in the sprawling city hubs, the Trade Union tries to impose some order on the bickering clans and factions of the Free Peoples. Slavery is outlawed here, so many ex-slaves make Haven their home.

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Ilysium

General Description:

The capitol world of the Empire, home to the great noble houses. Ilysium is rich and decadent, attended by servants, slaves, and the elite bodyguards of the nobility.

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Locations

Nightport

General Description:

Unlike other worlds, Nightport does not rotate, which means one face is always in darkness. It is on this side that pirates and smugglers have built a hidden port city in which to carry out their nefarious dealings. This hive of scum and villainy is a dangerous place, but almost anything may be bought or sold there, including secrets. There is a smaller, isolated settlement on the star-facing side of the world. This is jokingly referred to as "Lightport," because it's funny. Also because the pretentious elven researchers that reside there gave it a pretentious name that's difficult to pronounce.

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Olympia

General Description:

The staging world of the Imperial Sky Fleet. From here, expeditions are launched into the colonial expanse and all across the Wild Blue. Olympia is also home to the finest brewers and distillers in the Empire.

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Locations

The Imperial Expansion

General Description:

Debris and stuff!

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Locations

The Lower Depths

General Description:

The heavier gases form a dense layer of fog below the “sky” of the Wild Blue. This fog is corrosive —people need to wear gas-masks to breathe and most airship hulls will start to corrode after a single exposure. Pirates and other criminals sometimes use the lower depths to evade Imperial patrols and launch raids from hiding. Unfortunately, the depths are home to sky squid and other monstrous things....

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The Remnants

General Description:

A swirling maelstrom of spinning world-shards. The Remnants are almost impossible to navigate, even for the best airship pilots. It’s said that the pirate king, keeps his secret fortress somewhere deep within the Remnants and only those who know the secret of the true course can ever reach it.

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Myths, Folklore, and Urban Legends

Myths, Folklore, and Urban Legends

Black Blade

General Description:

The empire denies his existence, the pirates of the Remnants fear to even mention his name. Said to be a cursed, immortal pirate who wields an impossibly powerful weapon; a vile, black cutlass. He is said to command a crew of demons and monsters, figurative and even literal.

Myths, Folklore, and Urban Legends

The Lifeblood Settlement on the Clockwork World

General Description:

Robot dinosaurs and honest nobles?!

Tales and songs:

There once was a brilliant and powerful noble man. One day he decided to venture out into The Wild Blue, driven to discover new territories and extend the empire's reach into the untamed Imperial Expansion. His goal was to found a new settlement to bring order to the chaos of this untamed region. He found a strange land, that was filled with bizarre clockwork wildlife. Even the plants were made of metal and glass. He and the kin of the Lifeblood lineage battled and slew these ancient beasts, their magic from the purity of their bloodline overwhelming the wilds and shaping it into their own image. The weight of the chaos being lifted, the new world ascended beyond the Roof of the World.

-Imperial Fairy Tale

Oh hey you of free land and sky,
Have you heard the tale of this noble guy?
The love he sough was deemed impure,
So death and exile were the only cure.
They burnt his wife and severed his head, And sent their children adrift, left for dead.
Lost and aimless in the Wild Expanse, They found salvation, a second chance.
Against metal (and) beasts that plagued the land,
'Twas their only chance, their final stand.
Their spirit and might and will and brawn, The settlers stood victorious, saw a new dawn.
Their new land was beautiful, fruitful and green,
But above all else they were finally free! Though short-lived and tragic,
They lost all rock lost it's magic,
To the depths they fell, as free men.

-Long Forgotten Free World Drinking Song

More Info:

People

The various people across the Wild Blue and beyond!

People

Arabella Hilless

General Information:

Bones hired her as a mercenary. She has a lip piercing and a provocative nose piercing. Arabella is straight to the point, and quick to trust, as if eager to make friends, possibly resulting from being bullied as a child. She is uncharacteristically afraid of small animals.

Unknown Profile.png

Notable Traits:

Species: Human (Native)

Combat Style: Exceptionally practiced Street-Fighting

Profession: Mercenary

Appearance:

Hair Color: Light Brown

Eye Color: Blue
Skin Color: Light Human-like

People

Cheerful Marley

General Information:

A strange woman that just joined the crew one day and no one really questioned it. She currently works as a cook and alchemist on [Insert Ship Name Here]. Ever apathetic and often contributing her own unique brand of..."optimism," she very much enjoys conversation, despite how difficult and forced it may seem to her.

Marley Profile.png

Notable Traits:

Species: Totally Human (Native)

Combat Style: Chi Manipulation

Profession: Cook/Alchemist

Appearance:

Hair Color: Black

Eye Color: Pale Blue
Skin Color: Pale Human-like

People

Clara

General Information:

A sheriff in the wild frontiers of Haven and sometimes the surrounding skies between the Free Worlds. She values justice, but also empathizes with those who have no choice but to break the law to survive.

Clara Profile.png

Notable Traits:

Species: Fau'nim (Taura)

Combat Style: Gunslinger

Profession: Sheriff

Appearance:

Hair Color: Black

Eye Color: Dark Violet
Skin Color: Fair Human-like

People

Graff "The Fat Man"

General Information:

Owner and sole (non-Bones-made abomination) worker of "The Missing Finger," a small dining stand in the vendor stall area of Nightport's market. He is a rather large man who seems to have quite the history of piracy and adventure based on his looks. He is, in fact, missing one of his fingers. He's very well-connected with some unsavory types and can find unofficial work and hard-to-get information for those who are looking.

Unknown Profile.png

Notable Traits:

Species: Human (Native)

Combat Style: Brawling

Profession: Cook

Appearance:

Hair Color: Black

Eye Color: Brown
Skin Color: Tan Human-like

People

Hani Steelquill

General Information:

Roza Morningfall's apprentice at the "A Bit of a Scrap" imbued armor shop. She seems unenthusiastic or uninterested and is often seen reading a book.

Unknown Profile.png

Notable Traits:

Species: Dwarf Vampire (Native)

Combat Style: Unknown

Profession: Imbuing Apprentice

Appearance:

Hair Color: Sandy Brown

Eye Color: Pale Green
Skin Color: Fair Human-like

People

Irene Autumnbrand

General Information:

Info Goes Here!

Unknown Profile.png

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Combat Style: Unknown

Profession: Unknown

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People

Jackie Morningfall

General Information:

Cousin to Roza, Jackie is the receptionist at The Whispering Pits' Office of Enforcement. She seems ferociously loyal to The Orange Scarves and the leadership of Nightport itself, though she heavily questions the viability of The Voiceless Ones' place in the government. Known to be a hopeless romantic, she also comes off as if she considers everyone else to be an idiot. 

Unknown Profile.png

Notable Traits:

Species: Human Vampire (Native)

Combat Style: Unknown

Profession: Administrative

Appearance:

Hair Color: Red

Eye Color: Gold
Skin Color: Golden Human-like

People

Kieran Padove

General Information:

Captain of The Blushing Countess. He's laid back and really doesn't let much get to him. He's very often accompanied by a harsh smell of a very specific kind of smoke.

Unknown Profile.png

Notable Traits:

Species: Elf

Combat Style: Unknown

Profession: Salvaging

Appearance:

Hair Color

Eye Color
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People

Konohito

General Information:

Long-time rival of That Guy. Currently traveling aboard The Blushing Countess.

Unknown Profile.png

Notable Traits:

Species: Human (Native)

Combat Style: Ninjutsu

Profession: Mercenary

Appearance:

Hair Color: Black

Eye Color: Brown
Skin Color: Medium Human-like

People

Nambra

General Information:

Info Goes Here!

Unknown Profile.png

Notable Traits:

Species: Human Vampire (Native)

Combat Style: Unknown

Profession: Unknown

Appearance:

Hair Color: Black

Eye Color: Pale Gold
Skin Color: Pallid Gray Human-like

People

Raztasz

General Information:

Owner and head chef of "Delights from the Deep," a restaurant in the main market row of Nightport. He's very nimble, and usually thinks before he acts. Intermittently asks questions during conversations. Raztasz is a bit of a perfectionist, which is likely what annoyed his wife into recently divorcing him. He practices cooking methods using goblin blood due to it's ever-changing properties, granting a unique and surprising dining experience.

Unknown Profile.png

Notable Traits:

Species: Goblin (Native)

Combat Style: Unknown

Profession: Chef

Appearance:

Hair Color: Blonde

Eye Color: Pink
Skin Color: Mood-ring

People

Rixxi Rustrivet

General Information:

Just a super cool goblin that hung out with the crew of the [Insert Ship Name Here] for a while. I was basically the IRL equivalent of a tutorial quest-giver. But they're all set to go off into the world! I'm so proud of them. Maybe I'll see them again someday. Who knows?! Anyway, I have to figure out how to format this stupid wiki thing!

Rixxi Rustrivet Profile.png

Notable Traits:

Species: Goblin ("Exotic")

Combat Style: Gunner

Profession: Mechanic

Appearance:

Hair Color: Rusty Red

Eye Color: Teal
Skin Color: Green

People

Roza Morningfall

General Information:

Roza is the owner of the "A Bit of a Scrap" imbued armor shop in the main market row of Nightport. She is socially impulsive, optimistic, and constantly flattering people. She seems to have random bits of long-forgotten knowledge, possibly from glimpses into the past resulting from her unique method of imbuing.

Unknown Profile.png

Notable Traits:

Species: Human Vampire (Native)

Combat Style: Unknown

Profession: Imbuing Master

Appearance:

Hair Color: Dirty Blonde

Eye Color: Pale Brown
Skin Color: Tan Human-like

People

Usouwynn Hardbelt

General Information:

She is the daughter of one of the finest shipwrights in Nightport. While she specializes in restoring "recovered" ships, she and the other workers of the Hardbelt Shipyard are capable of creating fine vessels from the ground up. Usouwynn is almost always accompanied by two assistants, an elf and a gnome, who often bicker between themselves. She speaks in a hushed whisper, as if always trying to prevent others from overhearing her conversations. Some say that she easily holds a grudge, which might might lead some to believe that her husband stays with her because he's too afraid to leave.

Unknown Profile.png

Notable Traits:

Species: Dwarf

Combat Style: Unknown

Profession: Shipwright

Appearance:

Hair Color: Dyed Black

Eye Color: Blue
Skin Color: Brown Human-like

People

Weermirk

General Information:

First mate of The Blushing Countess. Had tea with Undine Moondancer.

Unknown Profile.png

Notable Traits:

Species: Goblin (Native)

Combat Style: Blooded Magic

Profession: Tinkerer

Appearance:

Hair Color: Purple

Eye Color: Lime green
Skin Color: Mood-ring

Species

The different variants of people from the Wild Blue and beyond!

Species

Dwarf

General Description:

Info Here!

Notable Traits:

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Elf

General Description:

Info Here!

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Els'thaan

General Description:

Info Here!

Notable Traits:

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Species

Fau'fau

General Description:

Fau'fau are almost indiscernible from animals minus a few tells. While most variants of this species don't have the capacity to speak humanoid languages, they can learn and understand them. They also tend to be quite a bit larger or smaller than the species they share ancestry with.

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Species

Fau'nim

I hope this world has catgirls in it, just like from one of my Japanese animes.

-Gilbert Fedora

General Description:

Fau'nim are extremely similar to humans in appearance and biology with the exception of subtle secondary traits of various species of animals such as ears, horns, tails, and sometimes eyes. Some display subtle mannerisms, behaviors, or abilities akin to the animal that they share their secondary physical characteristics with.

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Fau'vir

General Description:

Somewhere between human and beast, Fau'vir are reclusive and scattered throughout the Wild Blue. It is extremely rare to see them living among the other species, but not entirely unheard of.

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Goblin ("Exotic")

You want me to what? Glide over to the other ship with my WHAT?! I have NO clue what you're talking about.

-Rixxi Rustrivet

General Description:

Goblins not native to the Wild Blue. No one seems to know where they come from. Probably because they never asked. It's okay though...it's complicated. They lack the strange, evolutionary features of native goblins.

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Species

Goblin (Native)

General Description:

Goblins native to the Wild Blue. Very similar in appearance to "exotic" goblins, but with a few evolutionary quirks.

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Species

Human ("Exotic")

We fight over all kinds of things, like which Star Trek is the best one, whether you should you watch subs or dubs... [My world is] quite a tumultuous place. Which waifu is the best. ...And don't get me started about the console wars.

-Gilbert Fedora

General Description:

Similar, if not identical to the humans of the Wild Blue.

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Species

Human (Native)

General Description:

One of the more common species across the Wild Blue.

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Species

Undead

General Description:

Once living, now un-living.

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Vampire (Native)

Can one who has died inside still truly be alive?

-Konohito to Captain Kieran Padove, The Blushing Countess

General Description:

Most commonly human, but other species becoming vampires isn't unheard of. While technically alive, they share many traits with those among the undead.

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